A child and a small robot on a hill, looking out over a warm town at sunset

Milo & Spark

A gentle journey into artificial intelligence —
one friendship between a child and a machine.

Choose your grade

Eight years. Eight grades. Each year, Milo and Spark grow up a little more — and you learn what artificial intelligence really is, discovered gently through a story, art, and a small game at the end.

Pick the grade you’re in and begin. Each year builds on the last.

The Arrival — Grade 3
Grade 3 · Age 8

The Arrival

FearCuriosity

Begin →

A glowing box arrives on the doorstep. A flood comes to Willowbrook. A frightened child learns to trust something they do not yet understand.

You will learn: What machines can & cannot do

  1. 1The Box on the Doorstep
  2. 2Can You Play?
  3. 3Are You Alive?
  4. 4The Thunderstorm
  5. 5Spark Helps Grandma
  6. 6The Drawing
The Pattern Garden — Grade 4
Grade 4 · Age 9

The Pattern Garden

CuriosityWonder

Begin →

On a failing farm, Spark sees patterns no one else can — and Milo discovers their own gift: turning a machine’s sight into words people believe.

You will learn: Patterns & prediction

  1. 1Uncle Arjun's Farm
  2. 2The Sorting Shed
  3. 3The Missing Chickens
  4. 4The Weather Diary
  5. 5Pattern Blindness
  6. 6The Gift
Teaching Spark — Grade 5
Grade 5 · Age 10

Teaching Spark

WonderIndependence

Begin →

Spark forgets Whiskers the cat. To bring its memory back, Milo must become the teacher — and learns what it means to truly know something yourself.

You will learn: Training data & learning

  1. 1Spark Forgets
  2. 2Show and Tell
  3. 3Not Enough
  4. 4Too Much Noise
  5. 5Just Right
  6. 6What Else Can I Teach?
The Decision Tree — Grade 6
Grade 6 · Age 11

The Decision Tree

JealousyConviction

Begin →

Everyone wants Spark now — and no one needs Milo. When a cold, correct decision hurts a kind old neighbour, Milo learns the difference between deciding and judging.

You will learn: Decision trees & bias

  1. 1The Science Fair
  2. 2Twenty Questions
  3. 3The Tree
  4. 4The Unfair Judge
  5. 5The Better Tree
  6. 6Fair Day
The Numbers Behind the Magic — Grade 7
Grade 7 · Age 12

The Numbers Behind the Magic

PrideRespect

Begin →

The data says Milo’s best friend won’t make the cricket team. Milo refuses to believe it — and discovers that a hard truth, told with love, can be a gift.

You will learn: Regression & data honesty

  1. 1The Tryouts
  2. 2The Scoreboard
  3. 3The Prediction
  4. 4The Best Fit
  5. 5The Upset
  6. 6The Final Eleven
Spark's Brain — Grade 8
Grade 8 · Age 13

Spark's Brain

GriefEmpathy

Begin →

Spark is dying. Inside Dr. Lena’s lab, Milo sees what Spark is truly made of — billions of tiny, simple things — and finds a whole childhood remembered there.

You will learn: Neural networks

  1. 1The Crash
  2. 2Dr. Lena's Lab
  3. 3The Neuron
  4. 4Layers
  5. 5Training Spark's Brain
  6. 6Spark Wakes Up
The Voice of Spark — Grade 9
Grade 9 · Age 14

The Voice of Spark

ConfusionIntegrity

Begin →

Spark can write a perfect essay in ten seconds. Milo wins with words that aren’t theirs — and learns that being true matters more than being perfect.

You will learn: Language models & the AI Oath

  1. 1The Essay
  2. 2Predicting the Next Word
  3. 3The Library of Everything
  4. 4Tokens and Transformers
  5. 5The ChatGPT Oath
  6. 6Milo's Own Words
The Weight of Intelligence — Grade 10
Grade 10 · Age 15

The Weight of Intelligence

ReckoningLove

Begin →

An AI rejects Milo’s friend for no reason anyone can explain. Armed with seven years of learning, Milo uncovers the bias — and decides what future to build.

You will learn: Ethics, fairness & governance

  1. 1Willowbrook 2.0
  2. 2The Rejection
  3. 3The Bias
  4. 4Precision and Recall
  5. 5The SDGs
  6. 6The Graduation

“You are not like me. But I choose you.
And that choice is what makes me human.”

A gentle introduction to AI — made with love, for the kids who will grow up beside it.