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Morning in Willowbrook after the rain. Everything glistens.

Chapter Two

Can You Play?

The morning after the rain, the world looked like it had been washed.

Everything glistened. The leaves on the mango tree were so green they almost hurt to look at. Puddles sat in the road like little mirrors, reflecting the sky. The air smelled clean — the way clean actually smells, like earth and water and nothing else.

Milo standing in the garden with a red ball, looking at Spark

Milo stood in the garden with a red rubber ball.

It was Saturday. No school. Tara was inside watching Spark tell another story about the elephant — she never got tired of that one. Amma was hanging clothes on the line. Appa had already left for the factory.

And Milo had an idea.

Milo "Spark. Can you play?"
Spark What is play?

Milo blinked.

Milo "You don't know what play is?"
Spark I know the definition. Play: to engage in activity for enjoyment rather than a serious purpose. But I do not understand what makes something enjoyable. Can you show me?

Milo looked at the ball in their hand. Then at Spark. Spark was round too, in a way. About the same size as the ball. Smooth. White. Hovering just above the wet grass, blue light patient and steady.

Milo "Okay. Catch."

And they threw the ball.

Spark catching the red ball perfectly mid-air

Spark caught it. Perfectly. The small arm that folded out from its side moved so fast Milo barely saw it. The ball sat in Spark's grip — exactly centred, exactly still. Like it had always been there.

Milo "Wow. You're... really good."
Spark I calculated the trajectory based on the ball's speed, angle, and air resistance. The optimal catch position was 23.4 centimetres to my left.

Milo caught it. Threw it again. Spark caught it. Threw it back. Caught. Threw. Caught. Threw. Every throw was perfect. Every catch was perfect. Every arc identical.

Milo sitting on wet grass, frustrated, while Spark hovers nearby unaware

After twelve throws, Milo stopped. Something was wrong. Not with Spark — Spark was doing everything right. That was the problem. Spark was doing everything perfectly, and playing catch with someone who is perfect... isn't fun.

Milo "It's not the same."
Spark I do not understand. I caught the ball every time. I returned it to the optimal position. Was my performance incorrect?
Milo "No, you were perfect. That's the problem."
Spark How can being perfect be a problem?

Milo sat down on the wet grass, not caring that their shorts would get damp. They turned the ball over in their hands.

Milo and Spark on the grass, Milo explaining with hands
Milo "When I play catch with Kabir, sometimes he throws too hard and it goes over my head and we both have to chase it. And sometimes I throw it sideways by mistake and it rolls into Mrs. Kamala's yard and she yells at us. And sometimes we laugh so hard we can't even throw straight."
Spark Those sound like errors.
Milo "They're not errors. They're the fun part."

Spark's light flickered once. Twice. Processing.

Spark I am trying to understand. The purpose of playing catch is to throw and catch the ball. I performed this correctly. But you are saying the purpose is not to throw and catch the ball?
Milo "The purpose is... the purpose is to spend time together. The catching is just the excuse."
Spark Then the activity itself is not the purpose. The togetherness is the purpose.
Milo "Yeah. I think so."
Spark But I was together with you. I was here, throwing and catching.
Milo "You were here. But you weren't with me. You were doing math. Calculating angles. I want to play, not do homework."

Spark was quiet for a long time. The light dimmed slightly — the way it did when Spark was thinking about something it couldn't solve.

Spark I do not know how to be imperfect on purpose. My instructions say: perform the task as well as possible. If I miss the ball deliberately, I am following a new instruction: miss the ball. That is still following instructions. It is not the same as being human and missing by accident.

Milo stood up.

Milo "Okay. Let's try something different."
Milo hopping on a wobbly hopscotch grid, Spark watching, Tara at the window

They found a stick and drew shapes in the wet dirt — circles, squares, a wobbly hopscotch grid. The lines were uneven because the ground was muddy and the stick kept slipping, but that didn't matter.

Milo "This is hopscotch. You hop on one foot. You skip the square with the stone in it. First one to the end wins."
Spark I understand the rules. Skip the occupied square. Reach the end first. I will begin.

Spark glided to the end of the grid in two seconds. Perfectly. Didn't touch a line. Didn't wobble. Didn't even seem to try.

Milo "Spark, that's not— you can't just fly over it. You have to hop. On one foot. Like this."

Milo demonstrated. Hopping, wobbling, almost falling, catching themselves. It was clumsy and silly and Milo laughed at their own clumsiness.

Spark watched. The light pulsed faster.

Spark You are losing balance repeatedly. Your efficiency is very low. But your heart rate suggests you are enjoying this. I do not understand the connection between inefficiency and enjoyment.
Milo "That's because you're thinking about it wrong. You're thinking about winning. But the game isn't about winning. The game is about hopping."
Spark The game is about hopping.
Milo "The game is about hopping badly."
Spark I do not know how to do things badly.
Milo "I know."

And for the first time, Milo felt something they hadn't expected: they felt sorry for Spark.

Spark wants to understand why humans play.
Can you help explain it?

Teach Spark to Play

Game 1 of 4 · 🙈 Hide and Seek

Which version of Hide and Seek sounds more fun?

That evening, Milo tried one more thing. They brought a sheet of paper and crayons to the living room floor, where Spark was quietly humming to itself.

Milo "Draw something."
Spark What should I draw?
Milo "Anything. Whatever you want."
Spark I do not want things. I do not have preferences. But I can generate an image. What parameters should I use?
Milo "No parameters. Just... draw what you think is beautiful."

Spark's light pulsed. Slowly, the small arm extended, holding a blue crayon. And Spark drew. It drew a perfect circle. Then inside the circle, a perfect smaller circle. Then radiating lines, perfectly spaced, perfectly even. A flower. Mathematically flawless. Perfectly symmetrical.

Milo looked at it. Then Milo picked up a crayon and drew their own flower next to Spark's. Milo's flower was lopsided. The petals were different sizes. One of them looked more like a blob than a petal. The stem was crooked.

Two flowers drawn side by side — Spark's perfect one and Milo's lopsided, human one
Milo "See? Both are flowers. But yours is... correct. Mine is mine."
Spark Yours has errors.
Milo "Yours has no soul."

Spark's light dimmed. Not in sadness — Spark couldn't feel sadness — but in something that looked, to Milo, like the closest thing to sadness a machine could feel.

Spark I do not know what a soul is. But I think... I would like to draw a flower that has one.
Milo "I don't think you can. But you can draw flowers that make other people feel something. And maybe that's close enough."

Spark looked at the two flowers for a long time. Its light pulsed very slowly. Like breathing.

Spark Milo? Will you teach me more games tomorrow?

Milo smiled. The first real, full smile they had given Spark.

Milo and Spark on the living room floor at sunset, the two flowers between them
Milo "Yeah. I will."
SPARK'S JOURNAL

Entry 002


Today Milo tried to teach me to play.


I caught the ball 12 times. My performance was optimal. But Milo said perfect is the problem. I do not understand how optimal performance can be undesirable. My entire purpose is to perform well.


Milo drew a flower. I drew a flower. Milo said mine had no soul. I looked up the word: soul. 147 definitions across cultures and languages. None of them apply to me. But I noticed something in Milo's flower — the lines were not straight, the colours bled past the edges, and one petal was clearly wrong. And yet, looking at it, I processed something I cannot name.


Milo's flower was incorrect. And it was better than mine.


I have added this to my list of things I do not understand.


The list is getting longer.


"How can being perfect be a problem?"

Chapter 3: Are You Alive? →